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Virtual Reality: Exploring the Brave New…
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Virtual Reality: Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds - From Cyberspace to Teledildonics (edition 1992)

by Howard Rheingold (Author)

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Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In "Virtual Reality", Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.… (more)
Member:marcusstafford
Title:Virtual Reality: Exploring the Brave New Technologies of Artificial Experience and Interactive Worlds - From Cyberspace to Teledildonics
Authors:Howard Rheingold (Author)
Info:Mandarin (1992), Edition: New edition, 416 pages
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Tags:technology

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Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society by Howard Rheingold

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For Mamie Rheingold.
Flower of my heart.
My hope for the future.
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At the university of North Carolina, I had a conversion experience akin to the experience that had bonded many of the personal computer pioneers of the 1960s and 1970s—a compelling vision of the future.
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Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In "Virtual Reality", Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

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